I enjoyed this a lot, I have a shallow interpretation of the game, basically just boiling down to balance. I found that adding two reds still kept the bars stable, but once I added the third it kind of become this fun frantic exercise in balancing the reds with the blues.
I think maybe what could've helped with clicking on the headless figures would be an angled camera view, because often the person I wanted to click would very quickly run past or get covered up by another person.
I first thought this is a game that tries to make a comment about the community, but as I played through it again and again to try to disect the meanings by analyzing how my theory fits the mechanics, I started to realize it is more a puzzle game. When the intended meaning is hidden from the player, and there isn't an artist statement next the piece like one in a museum, the game functions not like that game that reflects on public opinion or that game that reflects on trust between people, but a puzzle that uses its mechanics and visual as clues for the player to "solve" what it really means. However, it is also possible that this game has no intended meaning, only with vague and broad enough information, that can be interesting too, cause then it opens up space for the player to develop their own interpretation. To take it a further step, when the motifs and imagery are vague enough and the players are searching and solving for the game when there isn't one, it has a satirical effect. This is how I interpreted the game in my case, cause the more detail I notice, the less clear this game is for me. Don't get me wrong, I like how this game gets me to think, like how do the two bars connect with the two types of people? Why are the bars in different colors than the headlesses? Once the chain of question is started I don't see where to stop. Great game.
I like it so much! I love how you leave the options of interpretation to the players, which makes this game more like an artwork. Though I can't interpret the intention of the game, I enjoyed thinking while playing this game. I feel like if I can click on blue people and make them red, that will be more fun. I guess you wanted to express something like balance between people or races and ethnicities. By adding some explanations to the UI, you can definitely push it forward. Great work!
I believe it is a great idea, but I guess I didn’t manage to get the full meaning of it. i tried to figure out what those two bars below mean, but in the end I feel like maybe it’s better to have some indicators or whatever kind of hints to make things more clear. But I definitely see how this idea can go even further. Great job!
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I enjoyed this a lot, I have a shallow interpretation of the game, basically just boiling down to balance. I found that adding two reds still kept the bars stable, but once I added the third it kind of become this fun frantic exercise in balancing the reds with the blues.
I think maybe what could've helped with clicking on the headless figures would be an angled camera view, because often the person I wanted to click would very quickly run past or get covered up by another person.
I first thought this is a game that tries to make a comment about the community, but as I played through it again and again to try to disect the meanings by analyzing how my theory fits the mechanics, I started to realize it is more a puzzle game. When the intended meaning is hidden from the player, and there isn't an artist statement next the piece like one in a museum, the game functions not like that game that reflects on public opinion or that game that reflects on trust between people, but a puzzle that uses its mechanics and visual as clues for the player to "solve" what it really means. However, it is also possible that this game has no intended meaning, only with vague and broad enough information, that can be interesting too, cause then it opens up space for the player to develop their own interpretation. To take it a further step, when the motifs and imagery are vague enough and the players are searching and solving for the game when there isn't one, it has a satirical effect. This is how I interpreted the game in my case, cause the more detail I notice, the less clear this game is for me. Don't get me wrong, I like how this game gets me to think, like how do the two bars connect with the two types of people? Why are the bars in different colors than the headlesses? Once the chain of question is started I don't see where to stop. Great game.
I like it so much! I love how you leave the options of interpretation to the players, which makes this game more like an artwork. Though I can't interpret the intention of the game, I enjoyed thinking while playing this game. I feel like if I can click on blue people and make them red, that will be more fun. I guess you wanted to express something like balance between people or races and ethnicities. By adding some explanations to the UI, you can definitely push it forward. Great work!
I believe it is a great idea, but I guess I didn’t manage to get the full meaning of it. i tried to figure out what those two bars below mean, but in the end I feel like maybe it’s better to have some indicators or whatever kind of hints to make things more clear. But I definitely see how this idea can go even further. Great job!