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I like this the mechanics of feeding the cat. The aesthetics works really well and it perfectly matched the title "Tube Cat." Sometimes I felt that the cat should rotate along with the "tube body." I don't know how to create that mechanic but I guess that will make this game more smooth. Also I think the movement is a little bit slow. Overall, I like the animation and all the UI, Nice work!

I really like how the cat's body grows(especially at the end during Cat Time), it's very satisfying. I wish that the cat only ate the cucumebrs and fish with its head instead of its body, because at the end it was really hard for me to manuever without bumping into a cucumber. I had to wait for fishes to spawn vertically because my horizontal paths are blocked by cucmbers.

Thank you for playing! I agree that waiting for the thing you want to spawn in later stage is kind of awkward, I will figure out a way to solve this if there is a future version.

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Hi, I like this game a lot. I see it as a game of precision and control. I think if you play it two or three times, you will master the mouse control of the cat. Like BlankSlate stated, I also enjoyed 'cat time'. There is this consistent flow of game states present in your work, which is admirable. If I have to give one critical point, it would be that the spawning of the cucumber is too random, sometimes I have to eat it just to get through. There is no such thing as getting a perfect score in this game. Which is largely fine... one should not play this game competitively anyway.

If you happen to see this, I wonder from a technical standpoint how did you make the cat's body curve like that? Is it two bezier curves you draw through programming? That's insane. Teach me senpai. - Frank

Thank you Frank! I used Sprite Shape component to manipulate the cat's body & neck, and control the tangent and point position with code. It's a great tool, But I don't recommend to use it in my way. The tangent of each point during run time is hard to calculate and its hard to get precise position of parts  (like I couldn't get the precise position of the head). When I realize that this is not the best approach I had already gone too far with it hhhh

I did notice when you bend the head inside, the lines are straight instead of continuous curves. But still, this is so cool! Thanks for sharing :)

you sure did deliver on TubeCat.  The visual design of tube cat and its reactions are adorable, and I really loved 'cat time'. as a feature, moving around as tube cat during this stage is a really fun touch and a cool conclusion to the main gameplay.  Moving around as tube cat in the normal stage however is a tad awkward.  The strange relationship between the moving of the neck and the body makes it kind of frustrating when you hit something that you didn't intend to.  maybe being aim the head on its own would have helped. I really enjoyed this.

Thank you! I intended to only aim the head during the normal game play stage when I started. But with the way I worked with the neck, I didn't figure out a way to get precise position of the head during run time.  

(Nothing needs to be said, it's just a normal internet comment like all other internet comments...but while I'm here, I might as well...)

I'll cut right to the chase. "Cat Time" is undeniably Tube Cat's most remarkable feature (I really like how there's a Cat Time for both cucumbers and fish), and after playing it, I think the whole game could've benefitted from a little more focus on the Tube Cat's stretchy neck. Moving around as the Tube Cat during normal gameplay is a little awkward, since the verticality of its body makes horizontal movement difficult without bumping into cucumbers (and you can't aim the cat's neck independently of its direction, which might've helped). That said, I love this game's personality. The way the Tube Cat reacts to the different snacks is adorable, and I really like how you've gotta give it the opposite treat depending on whether you win or lose. As noted, Cat Time makes for an awesome climax, and the graphical effects on its twisting neck work really well. Great work overall!

Thank you Jordan! I definitely want to improve the issue with aiming and movement during normal gameplay. The current I approach I took with moving the cat's neck make it impossible for me to get precise position of the head, but if there is a future version I will figure out some other approaches. Thank you for playing!